NECROVENGE is a solo TTRPG about rebuilding your dungeon and getting your revenge on those pesky adventurers!
Latest Updates from Our Project:
August26 — Printhouse vacation is up!
16 days ago
– Sun, Aug 02, 2026 at 11:13:39 AM
It's August. Summer is nearing its end, and so NECROVENGE is approaching the printers. Tomorrow my print house is back from summer break (don't know how it works in other countries. But Denmark "shuts down" for 3 weeks collectively.) And so I'll be ordering the proof, and we can begin killing some trees and gluing them together in new ways. (All is going to be FSC-approved, so don't worry.)
Once the proof is in hand and approved, the printing of all the books will start. In total, I will be printing around 2,000 books and 200 limited-edition covers, which is a little over double the Kickstarter amount. So, if you know a great brick-and-mortar store (or a web shop where you have bought TTRPG books), please help me get in touch with them. I would love for my book to travel the world and be in small shops to support local places.
Your next step? During the next couple of weeks, I will send out the final BackerKit survey, asking you to pay for shipping and confirm your address. If you need to change address you can do so then. If you're moving close to the shipping date, just write me here, on Discord, or through BackerKit, and we will make the best decision together. No problem.
Tell your friends. This is now the FINAL opportunity to get in at this level. Once the book is printed, shops will need to charge a little more in order to cover their expenses. As such, I assume the price is going to rise about 25–40% once it hits shelves. So, here's the preorder shop one final time.
One of the illustrations I've finished for the book since last update.
I finished the bookmark, making an awesome oracle that will be useful for solo play (not only NECROVENGE). I've finished the limited edition cover, as well as set up the book file for print.
Can't wait to hold this in my hand!
The only thing left is the character & map pad. I'm currently debating different options, but I might end up creating two pads: one for the character and one for the map. I think that's going to be the best experience for play. I will create them at a size where they fit inside the book, so it's easy to take a couple of sheets with you if you're on the road while playing.
Thank you for your immense patience and support. I cannot wait to get this into your hands, to hear the stories you dream up, and the horrors that will happen at your table. I've had so much fun playtesting this. A tip if you're a little hesitant about solo play: it's great fun to play as a duo with a good friend or partner. I'll cover that one day in a blog post or a video.
If you want to read what's next from me, scroll below the cool spread.
Chaoclypse made this awesome illustration for the book. Love supporting cool people while getting kickass art!
What's next? I have three wild ideas, so help me uncover which ones are best!
First idea: hosting a NECROVENGE jam on Itch.io for third-party material that improves NECROVENGE gameplay, as well as dungeons created through your play. Then collect it all into a cool zine, co-created by the community.
Second idea: I really love sharing, helping, and enabling others to create, finding the same joy I've found through creating TTRPGs. As such, I'm considering putting together a small course.
Third idea: Create an audio-version of NECROVENGE so you can play while having the prompts narrated by a talented voice-actor (or by me.)
If any of this makes you say: HELL YEAH please share it in the comments. And I hope you can forgive me for sharing next steps, even though the books haven't reached you yet. They will in a couple of months. Cannot wait!
June26 — The Itch is Live
2 months ago
– Wed, Jun 10, 2026 at 12:56:02 PM
Right in the spot where you can't reach it ... ANYWAY.
The digital game has been released to the masses, so please send this to a friend (or a foe) and help me spread the bad vibes of NECROVENGE. And if you haven't, give the game a try and let me know how it goes.
It will also be now that I need all of you to catch the last few mistakes, so we can make this book tight as a skeleton's ... femur. Going to go with femur.
I've done that because Ian SerVaas has edited the book in its totality. And I've implemented all of the changes, while crying about my inability to use words. Or place commas (like that last one).
Which rooms would you find this in? Or how would you use this as an oracle? Tell me in the comment section.
I've published NECROVENGE digitally with 8 pieces of art missing, which is probably highly controversial, but I really want it in the hands of players. So what's the timeline look like?
8 pieces of art
A last check through the book
Correcting things for print
Ordering test print
Reviewing it
Finishing character sheet
Finishing limited edition cover
Ordering all the books!
In other words, if I wasn't spending all my waking hours taking care of a wonderful little blob of a creature, who is constantly tormenting my sleep and making me question a lot of things I shouldn't question (I technically promised not to mention my daughter again, but then, until this sentence, I didn't really), well, then the book would probably be done now.
Not all beasts need to hunt for food. Some have it built in.
But we are near. Nearer than we've ever been. I cannot wait to have this in my hands soon. I cannot wait to put it in your hands soon. Perhaps next update, I'll share my ideas for upcoming NECROVENGE things with you all.
Before I disappear again, genuinely: thank you to everyone who has followed this strange dead thing so far. Every share, comment, correction, and kind word helps more than you probably think.
So if you have the energy, share the Itch page with a friend. Give NECROVENGE a review, or play it and let me know how it goes — either here, on Itch, or on my Discord.
I appreciate all of you. Dead, alive, and resurrected.
May26 — My bones hurt
3 months ago
– Sat, May 09, 2026 at 12:38:32 PM
While I'm sitting here typing these words the sun slowly sets and the day is about to end. Tomorrow, when I wake up I will, magically, be one year older. How that works I have no idea, but people will arrive bringing gifts, singing songs, expecting cake and waving flags (perhaps this is mostly a Danish thing.)
But Phil, enough with your stupid Danish custom, and boring old-man-stories about your back aching. How's the freaking book coming along?
Glad you asked.
Additional Prompts
Last update we discussed if additional prompts should be featured in this book, or be put into a zine. I spent some time looking for cool, exciting guest writers and I am happy to announce that Pelle Nilsson, Rugose Kohn, Pawel Kicman, and, Matthew Pfister have written a 1-2 prompts each, which will be in the book. I've also added some great new ideas from my own hand, so there's now (even more) replay-ability. It took some time but it's worth it. And what a roster.
Layout
I've been talking about, throughout the last few updates, that I needed to tweak the last few things. Not being a graphic designer, these small details take some time for me to dial in, as I can see that something isn't how I want it to be. But I simply lack the experience to instantly know how to fix it. Luckily I got some help from Tommy Sunzenauer (who have yet to kill me when we meet up.) This means the principle for the layout is now done, so now it's just spreading it out on every single page.
It's small details, but having a clear hierarchy has really helped guide the reading, and thus the play experience will be much more smoooooth. Also having small technical details highlighted by a "smallcaps" makes the reading much more fluent.
New illustrator
I've been lucky enough to get vil to work with me on this book as well. I had the great joy of having them draw Fathmu for the special edition poster that was featured in my first Kickstarter for Trapped Within.
This time vil has made sure the last encounter is forever captured with FOUR kickass illustrations in a sick red which really sells that this is, in fact, the final showdown. (... you will only see one for now.)
two versions, made by vil
The really cool thing vil did was to use an all red and black palette, which I haven't really done, as red is mostly an accent color for my illustrations throughout the book. However it makes sense, since this is the final encounter. They are both stupidly cool though. Which one do you prefer?
The final edit
The book is going to be undergoing it's final edit during May, and so the text will be locked. All there's left are illustrations for the book, and then setting up print files.
When talking about "getting ready for print" it's also making pages like these. Which will be in the start of the book.
Setting a book up for print involves (for me):
Making sure the colors are right (converted correctly to CMYK)
Making special files if there's foil or pantone colors
Making front and back pages for the actual book
Checking resolution for all files
Making sure I have the rights for fonts and images (one final time)
Double checking that everything is a-okay.
I will leave you with that. I plan on updating the Itch.io digital file within the next week, and releasing it for the public soon thereafter.
If you have a friend who hasn't jumped on the campaign yet, tell them it's now and send them to Backerkit.
April26 – Drawing the diaper in the detail
5 months ago
– Mon, Mar 30, 2026 at 04:46:19 AM
Salutations, I hope your vengeance is well underway.
If you're one of the 9 % who haven't completed the Backerkit Survey don't be that way. Go complete it. If you're in doubt about how to do that, please contact me. Either here or elsewhere.
In completely other news, on the 25th of April I'm going to join Tommy Sunzenauer at blackwork rpgin Copenhagen for two days of RPG conference. If you're around come say hi!
The last two months have been filled with baby-shit, love, giggles, screaming, and small step-celebrations. I'm getting closer and closer towards having a scarily filled book. It's a strange dual-feeling of both proudness and fear. There's something about completing stuff that my system feels scared about. While something is being worked on you can always hide behind that "sticker" of uncompleteness. Anyway, I digress.
Things I've completed since last time:
Secret Room Creator (Appendix)
Companion Creator (Appendix)
Guide for converting your dungeon to your table (Appendix)
Small important layout stuff
A shit ton of drawings!
Some of the newly finished spreads
Speaking of drawings, there's still some left and thus I've asked for the good help of my two friends Unitsix who have created a ton of good work for themselves and others in the MÖRK BORG-sphere.
Two of the four crazy illustrations Unitsix have created for the book
The other artist I've asked for help is vil. They helped me create the wonderful illustration of Fathmu for Trapped Within which I'm freaking excited about, I'll share some of their sketches next time.
One last decision
On one hand there's still quite some work left, but it's with the finishing of the book. Later this month I'm sending whole thing to my lovely editor Ian SerVaas who correct this monstrocity for the final time.
Then I have a long list of small things, and then a whole lot of drawings. After that the files need to be corrected for print. It's not a lot, and at the same time something. So what I didn't need was a final idea ... But I just cannot shake it.
I've had this idea to add a section of "additional prompts". The idea is, that once you replay the game you might stumble upon the same prompts, and so instead of the experience feeling stale, you could go to the appendix and switch out any prompt with a new one. To keep the game feeling fresh. This adds an even better replayability. The game in is current state is already replayable. But this would be more (and better.)
I've written to other creators who have started writing some prompts for me, but I'm still not sure if I should add it to the main book. My good friend Brian told me to add it in a zine for the future. What do you think?
Feb26 – Fail and have fun
6 months ago
– Tue, Feb 10, 2026 at 06:17:54 AM
Hallo, death-deniers and bone-hungry backers,
Thank you for staying with me in this eternally dragging ordeal. Last month you all got an email allowing you to access the BackerKit survey, which in turn allows you to grab your WIP copy of NECROVENGE from the Itch page. (Yes, it's alive.)
Currently the itch.io page is locked, so only backers can access it.
Also, you will all get the final PDF on BackerKit once that's finished, so if you do not care for Itch.io, do not fear, you will have a PDF eventually. (My lawyers asked me to put 'eventually' in there.)
Be awesome like Erik.
Some of you have already reached out, stating you had fun playing the game, which, honestly, is the number one thing I care about. I am forever grateful to all the people letting me know how the experience playing the game has been. And it warms my dead, black, dad-heart.
Some of the new art I created and sourced in January
What's left?
Art
More Art
Some layout
Secret Room Creator (Appendix)
Short guide to move the dungeon to the table
Maybe a small surprise (I'll let you know in March)
Also, it needs art
Won't be censored in the book. I just don't know if Kickstarter appreciate how the demon feeds him.
And then the 1000 small things that will make this forsaken book awesome.
I can smell the rot, meaning we must be close.
But there's also still some time left. In March I will be taking a much-needed vacation, cross-country skiing in Norway with friends and family.
Luckily, come April I will have a little more downtime from work. And I will spend that time with my daughter and my other baby — this book, which cries less but demands just as much.
If you play the game, let me know if you had fun. And if anything was wrong and should be fixed, before we print this thing!