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NECROVENGE – A solo TTRPG

Created by Philip Jensen

NECROVENGE is a solo TTRPG about rebuilding your dungeon and getting your revenge on those pesky adventurers!

Latest Updates from Our Project:

November25 — Life amidst the chaos
7 months ago – Fri, Nov 07, 2025 at 11:57:51 AM

Hi my beloved backers, and greetings to the rest of you too! (poor joke, I'm sorry.) 

Two months ago I gave a short update, and shortly after I received what can only be categorised as the biggest gift. My daughter, Liv. This will be the last time I talk about her, I promise.

The time between the updates have felt like the longest and shortest period of my life, filled with wonder, excitement, frustration and lack of sleep. 

But – on to the project. Where are we at?

Still a little writing left, then I can't wait to fill out those white areas with illustrations!

Last I told you that I planned on sticking to 3 acts. I’ve since consolidated the prompts from Act 4 and build it into the first 3 acts. This does give the game more variation, without adding a time increase on the total playtime (which is my design goal).

In order to do that I went analog, something I wish I had done much earlier. This is actually an image of some home-printed spreads. Looking at them now, they do look quite ... Rendered.

I both printed the scripts of all my prompts out, in order to better edit them, but I also made this simple post-it-adjacent overview of the game, in order to better move things around. 

This bad boy is ~A0, or like 32 Mörk Borg books.

This is the final structure, and with not a lot of extra writing I should be at a point where the main game loop is written in its first complete form. My plan is to finish it and send the PDF to all of you for playtesting at the latest in start of January. Then I can spend the first half year drawing and designing, and making small tweaks and alterations.

I’ve also added a small change which ironically makes it so you can revive your fallen minions in the end of an act. Seems like a game about a necromancer should’ve had that from the start, but here we are. Thanks Krasiph for the suggestion after playtesting.

I will update you again in the start of January, thank you for your immense patience, and all of the heartfelt congratulations you have sent me. Truly grateful, despite the lack of sleep. If you have any questions, do ask me here on in the Discord. 


 

September25 – A short(er) one
9 months ago – Wed, Sep 10, 2025 at 12:54:57 AM

The title carries a bit of a dual-threat. It’s both about my recent decision regarding the book and about the length of this update.

Last month I was sweating the details on the final act, Act 4. But after some play-testing, I realized that having four acts was a bit too long in terms of total playtime.

NECROVENGE is meant to be the kind of game I’d love to play on a free evening with no plans. Just me, a few candles, a great beer, some cards, and some dice.

My aim is for it to be a medium-length game. Something that leaves you wishing for just a little more, rather than dragging into a haul of an experience.

So I’ve cut it down to three acts and the ending (which I’m still working on).

Here's a logo-concept I made. Still don't really know what to do with this.  

Our baby girl is due any day now, so there won’t be an October update. I don’t expect the next month to include much book-creation. :)

See you in the November update. Reach out in the comments if there’s anything.

August25 — You got a bone to pick with me
10 months ago – Wed, Aug 06, 2025 at 10:50:45 AM

Hi Internet,

It’s August, and holy-hell-on-a-stick has a lot happened in July.
I’ve moved house, and moved a lot of letters into my InDesign document.

But, let’s not bury the bad news, the original plan was to have this book in your hands by December. And if I’m honest with myself, that’s not going to happen.

It’s a mix of life changes, things taking longer than expected, the scope creeping, and me trying too hard to make everything “perfect.”

Could I have handled it better? Yes. For that, I’m sorry. I hate having to disappoint people. I hate letting you all down. There's not a moment of a day where I do not think of how amazing it is that so many people decided to "bet" on me in this race. And I want to deliver on that bet. I know I will. 

So, I hope you’re still up for following along, because rest assured — you will get a book. Just not under your tree this year. I’m not setting a new hard deadline yet, but if I had to guess, summer next year is feeling generous. That comes from someone who's about to become a first-time-dad and has no fucking clue what he's walking into.

All that said: there has been a lot of progress.

I've written the entire Appendix, Act 3 and most of Act 4, including:

  • A bespoke "Arcane Catastrophe"-table
  • Spell creator
  • Minion creator
  • Room creator
  • Trap creator
If you need a trap at your table tonight, give it a try! Obviously still WIP, so spelling mistakes are a bonus for now.

Typing this, I guess the only thing missing now is a NPC/companion/rival creator ... so maybe I’m not entirely done after all.

Looking ahead:

In August, I plan to write and finish Act 4. The prompts are already laid out, so it’s just a matter of getting them written. After that I’ll go over the battles, create an ending, and adding a small section on how to prep your NECROVENGE-dungeon for your MÖRK BORG-table.

At that point, most of the writing will be done. And that’s when the real fun begins: artwork, visual polish, all the cool extras. Hoping to bring some talented artist on board.

I really can’t wait to get the PDF into the hands of actual players, and see what happens when people play through the whole thing.

So yeah, it’s taking longer than I hoped, but I’m still incredibly excited for what this is becoming. Currently sitting at 139 pages. Most definitely ending up bigger than that.  

So, thanks for sticking with me.

🔥❤️

July25 — Summer is coming!
11 months ago – Wed, Jul 02, 2025 at 10:39:57 AM

And while the heat is trying its best to kill any lust for doing, I'm writing, thinking, designing and playing to my dead heart's content.

June had a couple of really important playtests, one with my good friend Anders Kramer, who also helped me a lot in the days of Trapped Within. He struck the perfect balance of stroking my ego, pretending to have fun at the right moments, and laughing at all my silly jokes. 

After that, Matt Best did a complete leap of faith and jumped on a call with me. He spent 2 hours listening to me ramble on about why I did what I did, and then he also completed the playthrough after our call. A lot of really great thinking came out of the play session and the notes which Matt so graciously sent afterwards.

In-between the two, what might be the cheese of the burger buns ... And the beef is me. Or maybe Ian's the beef? Anyway. Ian SerVaas also jumped on a call with me and sparked a few intriguing ideas. One which I've implemented, which is to subdivide the story arc into just that — acts.

That's badass. See how it bleeds. Truly a blessed artist who created this wonder.

The game is, as of right now, divided into four acts, each culminating in a battle. The reason for telling you this is because I want to show you where I am with my writing. 

When put like this, it really doesn't look like a lot. And while that is probably still going to take some time for slowpoke over here (is that trademarked? Am I going to be sued now?) It bodes well for those out there who send weird DMs late at night asking why I'm currently sleeping instead of writing. (Please stop, Kevin.)

This spread is a great example of the "maniac" feeling I would love to have in the book. Throughout, I'm writing small notes in another voice, almost feeling like a mix between me (the author) and someone who owned this book prior. Is that perhaps the same person? How would I know ...

I'm positively freaked out by how great I want this book to be. And by the fact that I'm going to be a dad soon. Not in the weird author-kinda-way where, like, this book is my child. But to an actual child. A small girl. If anything, she'll probably learn early on that men can indeed cry. 

Anyway ... On a completely unrelated solo-note my good friend Pawel Kicman has whipped the even more amazing UnitSix into shape and is currently publishing the latter's new and updated solo-zine ... 

UnitSix has an ability to draw that I will forever envy. So do as I did and go back it now.

Hope you still like me. And see you for the ever-exciting August update, where I'll probably have written a little more. Yet a little less than I'm currently expecting. 

May25 – Ugly Babies and Watching People Play
about 1 year ago – Mon, May 19, 2025 at 08:47:11 AM

May is running out of time. Just like April did. I think March suffered a fate equally dire. How does that bode for the evolution of a solo book you might ask?

None-of-your-business.

Oh, it's you, the backers. My patrons. Right. Sorry for the attitude. Ehm ...

So, the progress.

Writing this thing has been a proper roller coaster. April started well, but soon twisted with a nose-dive, creatively speaking. I wasn’t sure what I was doing, or if it was even worth doing. Then I clawed my way back with one simple trick (TTRPG-designers hate him!)

The feeling of falling into a trap, created by myself.


PLAYTESTING

Through May, I’ve been running the game with different players. Over and over. Watching the rules break, and bend, and occasionally do their job. Some parts are surprisingly solid. Some were absolute trash. That's normal, right? RIGHT?!


Never mind normality it's been rewritten, streamlined. I've created new prompts, cut fluff. It truly helped watching people get confused by stuff that made perfect sense in my head. (Surely that's THEIR fault.)

A particularly obvious problem: The prompts consists of different elements, depending on which card you draw you need to read certain parts. But which parts? Turns out when I wasn't there to explain it, it wasn't that obvious. So, I've changed the design.

Now you read the red stuff, and it'll tell you what to do. Smart, right?

What helped was this short video on playtesting. It was like getting slapped gently by femur. Brutal, hurtful, yet I only took d4 damage. If you're a designer, watch it. Especially the part about getting people "into playing" instead of reading rules. That's something I've tried to implement.

SO WHAT'S NEXT?

Playtests will keep happening. The catch is: I need fresh victims every time. Feedback gets corroded when people already know what’s coming (per the video above). So if you want to play NECROVENGE with me for ~2 hours, jump into the Discord here. I’ll be posting time slots there soon. If you want to participate, but don't have Discord just write me a comment.

But what about the public PDF the man from the previous update talked about? It won't be out right now. I need to watch people play (insert creepy sounding noises here). Seeing how players actually move through the rules is pure silver. A public playtest will come once the rules stop squirming around.

THE UGLY BABY

Playtesting helped me push through the horrible feeling I've had that this book wasn't really going to turn out as great as I had imagined it. I recently watched this lecture by Brandon Sanderson where he nails my fear:

.. you have this book that built over many years.

And you might run into the situation upon writing it, that suddenly your baby is ugly.

It's here and it's ugly and what do you do oh no? And it's even worse than the baby being ugly.

You know the baby is actually, well the baby was perfect in your mind, this book. It was gorgeous and beautiful.

And then you made it ugly through your fat fingers being unable to accomplish what you want to accomplish.

Very deadly to new writers because they get stopped, because their skill isn't up to their aspirations yet.

You need to push through that and keep writing.

"Stop fucking around and write the book, Phil."


So I'm pushing. I'm foregoing my mind telling me that this resurrected revenge-monster isn't good enough. The book is currently sitting at around 12.000 words, and I have a couple of prompts written I haven't included yet. So that's awesome.

I love writing, but calling myself a writer might, as of yet, be a bit of a stretch. I look forward to the day that I feel comfortable wearing that badge.

Thank you all for your patience with me and this project. I'll skip the June-update and post at the start of July. If you have any questions, throw them in the comments. :)