NECROVENGE is a solo TTRPG about rebuilding your dungeon and getting your revenge on those pesky adventurers!
Latest Updates from Our Project:
Feb26 – Fail and have fun
8 months ago
– Tue, Feb 10, 2026 at 06:17:54 AM
Hallo, death-deniers and bone-hungry backers,
Thank you for staying with me in this eternally dragging ordeal. Last month you all got an email allowing you to access the BackerKit survey, which in turn allows you to grab your WIP copy of NECROVENGE from the Itch page. (Yes, it's alive.)
Currently the itch.io page is locked, so only backers can access it.
Also, you will all get the final PDF on BackerKit once that's finished, so if you do not care for Itch.io, do not fear, you will have a PDF eventually. (My lawyers asked me to put 'eventually' in there.)
Be awesome like Erik.
Some of you have already reached out, stating you had fun playing the game, which, honestly, is the number one thing I care about. I am forever grateful to all the people letting me know how the experience playing the game has been. And it warms my dead, black, dad-heart.
Some of the new art I created and sourced in January
What's left?
Art
More Art
Some layout
Secret Room Creator (Appendix)
Short guide to move the dungeon to the table
Maybe a small surprise (I'll let you know in March)
Also, it needs art
Won't be censored in the book. I just don't know if Kickstarter appreciate how the demon feeds him.
And then the 1000 small things that will make this forsaken book awesome.
I can smell the rot, meaning we must be close.
But there's also still some time left. In March I will be taking a much-needed vacation, cross-country skiing in Norway with friends and family.
Luckily, come April I will have a little more downtime from work. And I will spend that time with my daughter and my other baby — this book, which cries less but demands just as much.
If you play the game, let me know if you had fun. And if anything was wrong and should be fixed, before we print this thing!
January26 – Sorry I made a grave error
9 months ago
– Wed, Jan 07, 2026 at 12:44:12 PM
It's a cemetery joke. Anyway, sorry for sending out two emails. After pressing every button and making sure it was all working perfectly, I learned that Backerkit won't let you send out digital files prior to sending out Surveys.
So, I've Requested a Setup Review which can take upwards of two business days. After that I'll do a smoke test meaning 10 % of backers will receive a survey link.
Once that is done, and I have confirmation everything is fine, you will all receive your survey and afterwards you will be able to access your files.
I'm sorry that it's this backwards. It's all my mistake for not understanding the Backerkit platform well enough. But soon you can download and play the non-arty version of NECROVENGE.
And so I will get started on the drawing part! 🔥
Thanks for your continued patience with me.
January26 – The Prophecy has been fulfilled
9 months ago
– Wed, Jan 07, 2026 at 07:28:10 AM
Merry Christmas, Happy Holidays, and a wonderful New Year to you all. I have a small gift for you all as a way to show my gratitude for your support and patience. It's at the end of the newsletter.
But onto the most exciting news: I've written the game in its full length, it's good, so good that if it died, it would surely resurrect itself and look for revenge.
So now it's time NECROVENGE gets played by more than me! Meaning you! However, a small caveat.
On one hand, I really want feedback before sending it off to an editor. I want to hear the good, the bad, and the ugly.
On the other (if you haven't lost it in a sword fight), the aesthetics are being worked on and illustrations are needed on a lot of pages, so if you choose to download it, realise that it is a work in progress. It lacks certain elements visually, and my Danish-English is leaving a lot of spelling mistakes scattered around the pdf. Luckily, Fish Davidson (a too kind backer) is going through the game, leaving me with valuable feedback. He's amazing. So far ACT 1 and 2 has been corrected, but let me know if you stumble upon more issues.
Because I would love to hear your experience playing through it. Does it make sense? What works best? Did you stumble at any point? Is it fun? Was one prompt not really working? Another too well?
You will get an email from Backerkit saying "your digital downloads" are ready. I'm pressing the button NOW. This will be a link to a private/restricted Itch.io-page where you can download the game. The reason for that is it allows me to upload new versions and disable the old ones.
Also, it allows me to make threads on Itch.io where you can upload feedback!
If you (within a week) do not have a link from Backerkit and want one, try:
1) Look in your spam 2) Contact me 3) Contact Backerkit (who'll probably contact me)
If you backed this project with a hidden Apple-generated email, you most likely will not get your Backerkit-email. Write me a private message here on Kickstarter with an alternative email, and I'll update you in the Backerkit database.
Well ... As a way to say thank you to all of you, I've sent you a digital code to download Trapped Within as a PDF. It is a small way of saying thank you for staying with me throughout this project, and for staying patient with me.
Most of you probably already have it, but for the ones who do not, I hope you come to like it. Let me know in the comments.
November25 — Life amidst the chaos
11 months ago
– Fri, Nov 07, 2025 at 11:57:51 AM
Hi my beloved backers, and greetings to the rest of you too! (poor joke, I'm sorry.)
Two months ago I gave a short update, and shortly after I received what can only be categorised as the biggest gift. My daughter, Liv. This will be the last time I talk about her, I promise.
The time between the updates have felt like the longest and shortest period of my life, filled with wonder, excitement, frustration and lack of sleep.
But – on to the project. Where are we at?
Still a little writing left, then I can't wait to fill out those white areas with illustrations!
Last I told you that I planned on sticking to 3 acts. I’ve since consolidated the prompts from Act 4 and build it into the first 3 acts. This does give the game more variation, without adding a time increase on the total playtime (which is my design goal).
In order to do that I went analog, something I wish I had done much earlier. This is actually an image of some home-printed spreads. Looking at them now, they do look quite ... Rendered.
I both printed the scripts of all my prompts out, in order to better edit them, but I also made this simple post-it-adjacent overview of the game, in order to better move things around.
This bad boy is ~A0, or like 32 Mörk Borg books.
This is the final structure, and with not a lot of extra writing I should be at a point where the main game loop is written in its first complete form. My plan is to finish it and send the PDF to all of you for playtesting at the latest in start of January. Then I can spend the first half year drawing and designing, and making small tweaks and alterations.
I’ve also added a small change which ironically makes it so you can revive your fallen minions in the end of an act. Seems like a game about a necromancer should’ve had that from the start, but here we are. Thanks Krasiph for the suggestion after playtesting.
I will update you again in the start of January, thank you for your immense patience, and all of the heartfelt congratulations you have sent me. Truly grateful, despite the lack of sleep. If you have any questions, do ask me here on in the Discord.
September25 – A short(er) one
about 1 year ago
– Wed, Sep 10, 2025 at 12:54:57 AM
The title carries a bit of a dual-threat. It’s both about my recent decision regarding the book and about the length of this update.
Last month I was sweating the details on the final act, Act 4. But after some play-testing, I realized that having four acts was a bit too long in terms of total playtime.
NECROVENGE is meant to be the kind of game I’d love to play on a free evening with no plans. Just me, a few candles, a great beer, some cards, and some dice.
My aim is for it to be a medium-length game. Something that leaves you wishing for just a little more, rather than dragging into a haul of an experience.
So I’ve cut it down to three acts and the ending (which I’m still working on).
Here's a logo-concept I made. Still don't really know what to do with this.
Our baby girl is due any day now, so there won’t be an October update. I don’t expect the next month to include much book-creation. :)
See you in the November update. Reach out in the comments if there’s anything.